You can also use 'ObjectInventory_L_Longsword_Spartan' for Hal's Sword from Fable II.Įxample 4: Forced Finishers Debug.SetCombatFinishersEnabled(true) Debug.SetCombatFinishersIgnoreCombatMultiplier(true) Debug.SetCombatFinishersIgnoreDistancesAndAngles(true) Debug.SetCombatFinishersIgnoreNumBetweenAttacks(false) Debug.SetCombatFinishersIgnoreCrescendoIntensityLevels(true) Debug.SetCombatFinishersIgnoreWeaponAbilityLevels(true) Debug.SetCombatFinishersIgnoreHeroStatsChecks(true) Debug.SetCombatFinishersIgnoreEnemyHealthChecks(true) Debug.SetCombatFinishersIgnoreParticipantVicinit圜hecks(true) Replaces your current melee and ranged weapons with the Fable II Master Cutlass and Flintlock Rifle, which will remain your equipped weapons until you re-equip weapons from your armory. This also allows you to use unique weapon parts, such as the Channeler blade, which is what I chose for this example, and you can apply weapon colors to these unique weapon parts as well.Įxample 3: Equipping Fable II Weapons Debug.GiveHeroWeapon('ObjectInventory_L_Cutlass_Master') Debug.GiveHeroWeapon('ObjectInventoryRifle_Flintlock_Master') This will change the appearance of your currently equipped weapons to match the specific weapon morphs chosen. ![]() It's a pretty cool hammer that uses the unique axe-like hammer head of the Bloodstone Bludgeon.Įxample 2: Making Custom Weapons Debug.SetPrimaryMesh(-1) Debug.SetPrimaryMesh(1) Debug.SetSecondaryMesh(3) Debug.SetPrimar圜olour(5) Debug.SetForegroundColour(4) Debug.SetParticleEffect(6) ![]() Hammer of the Whale was a hammer rewarded for playing the Fable Coin Golf app on the Windows Phone 7 way back, and can no longer be gotten by other means. Added some examples along with my edit.Įxample 1: Giving Yourself Weapons Debug.GiveHeroWeapon('ObjectInventoryLegendaryHammerHammerOfTheWhale') They're already set up with the debug commands so you can just copy/paste the entirety of everything in "All Weapons.txt" then paste into "a" if you want all weapons, or you can copy specific rarity Swords, or particular weapons, and paste them in. The lists I have right now contain all Hairstyles, Makeups, Tattoos, Outfits, and Weapons all organized into their sets and in their separate categories. Make sure once your script has been executed, to clear the lua file and save it so it doesn't repeat the debug commands every second.Įdit: My list of all items pertain only to cosmetics and weapons, but if you want I can make another for all furniture and miscellaneous items, I've been meaning to but never got around to doing so. You can also do other things like increase the likelihood of finishers, change your character's stats, unlock road to rule chests you haven't reached in the story yet(good for getting dyes or other things early), make custom weapons, teleport places, spawn NPC's, change your character's sex, set relationship statuses, etc. ![]() ![]() You can also give yourself Fable II weapons which are quite strong in Fable III, you can get certain outfits early, or ones you otherwise wouldn't be able to get on PC anymore(like the opposite gender's king/queen outfit). This allows you to run dev debug commands, if you want a list for all items, I've compiled them each separately, just message me for them.
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